David Coleman is a CG Supervisor at Electronic Arts Canada, working in a character art department which creates nextgen character art assets for many video game productions.  David is currently responsible for the art authoring tools and workflows for a large team of character artists, and specializes in tools for creating character likeness, facial animation and rigging.  David has been with Electronic Arts since 1996, working in various teams, including motion capture and art tools groups, having worked on over 30+ video games.  David also taught a motion capture class for 3+ years at the Art Institute of Vancouver.


 

 






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